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Parallax with Ambient Light Rejecting Technology

 
  Subscribe to FREE newsletter  Nov 29, 2016

Parallax™ Thin features the Parallax 0.8 surface for standard throw projection, and ships already assembled with a thin-bezeled frame. The ambient light-rejecting technology features a micro-layered optical lens system that rejects light. This new technology mimics the look of a television when it is on and when it is off, but without the glare from windows or lighting fixtures.

With extremely wide viewing angles, no speckle and no glare, the surface is ideal for applications in Pro AV as well as Home Theater.

Each layer of Parallax plays a role in preserving the image that is reflected back to the viewer in high ambient light environments. Some layers absorb light while one special layer is shaped like a microscopic saw-tooth that blocks light from above resulting in the preservation of high-contrast, bright images in brightly lit environments.

Features

  • Parallax 0.8 surface for standard throw projectors (1.5:1 throw or greater)
  • Thin 3/8” bezel aluminum frame
  • 1” depth
  • Ships fully assembled

Available with the Following Screen Surface

Parallax 0.8
Horizontal Half Angle: 85º
Vertical Half Angle: 17º
Gain: 0.8

Projector Distance
Parallax 0.8 requires a minimum Lens Throw Ratio of 1.5:1

How to calculate Projection Distance (x):
Projection Distance = Screen Width (viewable) x Lens Throw Ratio

Example:
180" projection distance ÷ 96" wide screen = 1.88 (1.88:1 Lens Throw Ratio)

How to calculate Lens Throw Ratio:
Lens Throw Ratio = Projection Distance ÷ Screen Width (viewable)

Example:
87" wide screen x 1.5 (minimum lens throw ratio) = 130.5 (130.5" projection distance)

Projection Angle

If the Projection Distance (x) is known, find the Maximum Vertical Offset:
Maximum Vertical Offset (y) = 0.4 x Projection Distance (x)

Example:
Projection Distance (x) = 130.5"
130.5" x 0.4 = 52.2"
52.2" = Maximum Vertical Offset

If the Vertical Offset (y) is known, find the Minimum Projection Distance:
Minimum Projection Distance (x) = 2.5 x Vertical Offset (y)

Example:
87" wide screen with a 60" Vertical Offset (y)
60" x 2.5 = 150"
150" = Minimum Projection Distance

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